I’ll also recommend that you set things back to the previous settings if you want to use multiple inputs at once through ASIO. While this something that I’ve found that works with the Presonus AudioBox, I can’t guarantee that it will work with other USB ASIO interfaces.
You’ve got a single mono input that isn’t stuck on one channel.
#Nvidia shadowplay overwatch windows
If you have anything on inputs 2 and above, Windows will just ignore them.Īpply all the changes and hey presto. With this option Windows will take only the first input and use it as a mono input. Here’s the reason why plugging the mic into input 1 was so important. The Default Format section is what’s of interest here, and the setting that’s found here is what needs to be set in order to force applications like Shadowplay to recognise the left channel mic as a single mono input. Lastly, select the Advanced tab and you’ll see this screen: Now there’ll be a couple of devices here, but you’ll want to right click on whatever device is going to be your input device, in my case it’s the AudioBox 22VSL Audio. Easiest way to do this is to right click on the little speaker in the system tray and select it from there. Second you’ll want to go into your Recording Devices tab of the Sound properties in the Windows Control Panel. I’ll explain why in a moment why this is important, but you can mirror any settings you wish on the hardware and it will be exactly the same. I did find a solution, and it is a bit of a hack, but it seems to work.įirst and foremost, the mic you want to use must be plugged into the no.
#Nvidia shadowplay overwatch software
The only problem is that Shadowplay uses a direct input from the communication devices to gather the local mic inputs – which the AudioBox software can’t directly utilise. However for recording game sessions, Shadowplay is actually the better option from my experimentation.
For streaming, Shadowplay is far below par, with OBS knocking it right out of the park in terms of stability and customisation. The problem seems to have come up with Shadowplay, nVidia’s inbuilt streaming and recording software. The AudioBox software also allows you to change the panning on the fly, which in most software is good enough to get a centred output. In terms of bang for buck at the time, it’s serving me well. I’m currently running a Presonus AudioBox 22VSL, which is a very nice USB 2.0 audio interface which has an MXL 550 condenser mic as my main microphone. My microphone setup is rather convoluted as compared to the usual USB condenser setups, for the sole reason that I didn’t want to add another USB sound card into my system. So a quick look into my setup to see what on earth is going on here. Since I’m not producing videos for public consumption, it really shouldn’t be too much of an issue, but it’s enough to annoy me enough to find out what on earth is going on. Whilst all the audio for the game as well as the audio from Discord would be coming through both channels in stereo, my voice was only being played back through the right channel. Recently I’ve been recording some of my gameplay when playing Overwatch in an effort to see if there’s any obvious places where I’m screwing up, when I noticed something odd when reviewing the recordings.